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Ab'del Abu
Atlantis Ascendant
67
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Posted - 2014.08.05 13:10:00 -
[1] - Quote
I like OP's idea, but I don't see it happening.
Imagine you could roam through nullsec; solo, with a small gang or evem a large fleet. Completely undetectable safe for people seing you on dscan or on grid. How exciting! I live in wormhole space, I can tell you it's great. That's how a space game should feel.
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Ab'del Abu
Atlantis Ascendant
67
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Posted - 2014.08.05 13:13:00 -
[2] - Quote
Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.
There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK.
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Ab'del Abu
Atlantis Ascendant
68
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Posted - 2014.08.05 14:11:00 -
[3] - Quote
Nikk Narrel wrote:Ab'del Abu wrote:Cearain wrote:Master Sergeant MacRobert wrote:You cannot make that claim either.
The difference between null-sec and W-space is not solely the absence of a local channel.
To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.
Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game. If no local really provided better PvP there would be allot more of it in wspace. None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices. There is less PVP in wormholes because there is less people. There are less people in wormholes because all you chickens have blobbed together in Nullsec. It's as simple as that, and I think it's OK. I find the idea that null without local is constantly being compared to wormhole space, absurd. Wormhole space =/= (null - local) That's like comparing a city block with the lights out, to being like the wild jungle. Sure, neither has working streetlights, but this hardly makes them equals.
I agree. For all I care nullsec should def. not be made more similar to wormhole space (and vice versa), we like to feel special that way.
The way local is implented in null, it is indeed easy-mode, however. And spicing things up a little would be very interesting, especially with regard to ongoing discussions about occupancy sov etc.
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